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Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1984
|
Posted - 2013.12.08 16:38:00 -
[1] - Quote
I imagine if they removed local, there would be a massive sub drop (not just from ragequitters, but from multiboxers. Multiboxing would be considerable harder to safely manage in non-empire), followed by a mass monument shooting, followed by a reshuffle of CCP employees. Had local never been introduced, simply not introducing it would be easy, but removing it will cause a hell of a lot more rage than the "fun" it would produce.
Simply put: Why would people want to do more to receive less intel? The only people that would gain from this are solo gankers that want to pad their KBs with easy kills. for everyone else it would be a completely pointless time/effort/isk sink (depending on how they chose to implement a new system). The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1984
|
Posted - 2013.12.08 17:18:00 -
[2] - Quote
Xuixien wrote:NullSec? Remove it. You want intel - then scout. Oh yeah, you're a genius. Make nullsec a massive pain in the ass right? Make null players suffer, cos you feel they somehow deserve to turn eve into a career just to play? You could say goodbye to sub numbers though. If they did that I'd instantly drop 6 accounts. I'm already gonna hold of on subbing them until some concrete info comes though on what's changing. And I certainly won;t be the only one.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1984
|
Posted - 2013.12.08 18:44:00 -
[3] - Quote
Xuixien wrote:Lucas Kell wrote:Make nullsec a massive pain in the ass right? Make null players suffer, cos you feel they somehow deserve to turn eve into a career just to play? Only people who can't adapt will suffer. ... Right. So those adapting wouldn't suddenly need to put in more time, effort or isk? I don;t think you understand, so let me put it plainly. Why should nullsec have to do more than anyone else just to have the same intel? Why should nullsec have to have players dedicated to providing scouting intel? Why should playing a GAME for null players be any more of a career than you.
Xuixien wrote:Lucas Kell wrote:You could say goodbye to sub numbers though. Yeah yeah yeah, bro. Sure thing. EVE Online is the only MMO which sees a growth in subs year after year. I think there was only one time subs were less than the year previous - and most of those subs were recovered. LOL. Yeah because at no point in time has CCP ever had to back out of a decision, fire a huge amount of it's staff and completely restructure it's internal processes because they made change which players didn't like, right? And like I say most of it would be multiboxers. You realise people run like 20 man fleets right? that would be considerably more difficult to do with no local, so they would have no reason to run those accounts. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1984
|
Posted - 2013.12.08 18:47:00 -
[4] - Quote
Ned Black wrote:I am all for removing local... have been living in WH space for over a year so no local is not that scary any more.
To me this would suffice
People in your corp shows up instantly and have a nice green tag on them Friendy people show up instantly but have no color tag for 60 seconds Neutral people show up instantly but have no color tag... period. Unfriendly people show up instantly but have no color tag for 60 seconds
People showing up by means of wormholes and black ops are not displayed in local at all for 30 seconds since they arrive by means that disconnect them from the gate network. After they reconnect they have the same 60 second identification time as anyone else. WH is considerably different. WH space has no cynos, has mass limits and you are able to collapse all of the ways in and out of your space. You generally don't tend to get 4000 man WH fights either. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1984
|
Posted - 2013.12.08 19:02:00 -
[5] - Quote
Xuixien wrote:Lucas Kell wrote:Why should nullsec have to do more than anyone else just to have the same intel? Why should nullsec have to have players dedicated to providing scouting intel? Why should playing a GAME for null players be any more of a career than you. More rewards = more risk/effort. Deal with it.  Lucas Kell wrote: And like I say most of it would be multiboxers.
Confirming that a few thousand dollars lost from the few aspies who multibox 20 man fleets would cripple CCP financially. lol, see you can't even come up with a counterpoint. You just want to come along spouting off nonsense like you're someone important. Tell me this genius. Besides making ganking super easy what would be the point of the change? It's a pointless change to add a bunch of tedious work for no reason.
as for "more rewards". What rewards? I assume from this you have no ******* idea what you are talking about and have never been to null. Null is barely comparable to high sec in terms of rewards and at considerably more risk. It's an absolute joke loevel of reward compared to incursion running. Not to mention that sov null (which is what you hate) means paying billions in bills and constantly maintaining structures. But that's not enough right?
Now go back to your bridge The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1984
|
Posted - 2013.12.08 19:31:00 -
[6] - Quote
Xuixien wrote:How would ganking become "super easy" if I can't see if I even have any targets in system? Cloakers would still be able to d-scan targets. The targets just wouldn't know they are being hunted until it's way too late.
Well I'll quote you on this one since you seem too have forgotten already: "NullSec? Remove it. You want intel - then scout." So scouting, that would be the tedious part.
Xuixien wrote:Then why do you live there? Good people to hang out with. I actually make most of my income on high sec alts. I do some null trading and the rest of my null is PvP. There's simply no point in taking on the additional risk in null PVE/mining when you can easily earn more multiboxing in high sec with pure safety.
Xuixien wrote:Who says I hate SOV? It's pretty obvious you don't like sov holding alliances buddy. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1984
|
Posted - 2013.12.08 19:46:00 -
[7] - Quote
Xuixien wrote:Targets that they don't know are there until they scout the system. Right... kinda like now... Or do you have some magic way of seeing the local list before you actually arrive?
Xuixien wrote:Your alliance doesn't have intel channels? Sigh... of course, but you are not talking about basic intel are you? You are talking about actively scouting. That's considerably more work. Like to scout a system with 2 gates, you need a watcher on each gate for gate flashes, plus someone to scout any wormholes into the system, and constant d-scan for people logging on and covert cynos.
Xuixien wrote:So then why are you whining? I'm not whining. I'm simply stating that your knee-jerk reaction that null should get NO intel at all is stupid and biased.
Xuixien wrote:Explain, from step one, how it's "obvious that I don't like SOV holding alliances." You want to give sov holding alliances a considerably harsher time by removing intel entirely from them.
Honestly though mate, I can;t be bothered to keep back and forthing with a troll. I've said why your idea is stupid, others can read that and judge themselves. I'm done with you.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1997
|
Posted - 2013.12.09 08:16:00 -
[8] - Quote
James Amril-Kesh wrote:Xuixien wrote:James Amril-Kesh wrote:Xuixien wrote:How would ganking become "super easy" if I can't see if I even have any targets in system? You can use dscan. If you cloak, however, they can't. They have no way of knowing you're there, and you have all the time in the world to investigate the system and see if anybody's there. Of course, the reality of it is there won't be anyone there, or anywhere else for that matter. Rat aligned. Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react. Just to add to this. A cloaker can also bump you out of alignment before they show up on your overview. Meaning you are no longer aligned while they lock and point you.
Overall the whole idea of this change confounds me. Basically they want to add effort for no reason. It won't be any more fun having to hammer a d-scan button, or keep more alts on or anything. It will just be more work for less gain. I really don;t understand why they want to waste their time on things like this when they could be fixing things like, oh I don't know, the incredibly useless permission systems currently used by a POS?
Seems like a massive waste of time to make a few cloakers happy, while causing everyone to have to put in more effort for nowt. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1997
|
Posted - 2013.12.09 08:23:00 -
[9] - Quote
James Amril-Kesh wrote:Infinity Ziona wrote:You could easily get away with knowing how many people are in system and what status they have towards you. I'd be PERFECTLY happy with just this. And as far as cloaks go: if there's someone cloaked in system, I need to know at least that. I don't need to know who it is, or standings, etc. I think that if there's any way to avoid showing up in local, it should be on specialized ships that aren't able to fit offensive modules. The thing is, this would change nothing. What cloak gankers are whining about is that by they time they get their crappy scout ships into the system, people have safed up, and they have no unarmed targets to shoot. I mean they could use an interceptor, but cloaks are "cool". It's like if you put a ninja in a game, all the school kids want to be a ninja and want the ninja to be the best.
From my point of view, local is fine as is, but if it were to change the only change I'd make is having everyone (not just cloakers) not show up on local until after they break gate cloak. Once you've broken gate cloak, I see no reason that you would not show up on IFF (which is essentially what local is). The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1998
|
Posted - 2013.12.09 12:19:00 -
[10] - Quote
Veshta Yoshida wrote:Lucas Kell wrote:...From my point of view, local is fine as is, but if it were to change the only change I'd make is having everyone (not just cloakers) not show up on local until after they break gate cloak. Once you've broken gate cloak, I see no reason that you would not show up on IFF (which is essentially what local is). But with all things being equal and most mechanics in Eve having some sort of dark side, wouldn't that approach necessitate the introduction of a passive module that suppresses the onboard IFF equipment? That is, more of a wormie behaviour (hidden until deliberate action) only with the addition of the required module. Either way, I sincerely doubt any changes will be as inconsequential as 'hidden only under gate cloak' as it does not address the issue that a local change is needed to solve, namely: unlimited and effortless accurate intel at all times. One could keep it simple and do a worm-K hybrid, having new entries show in local list as ????? and change it as information is gathered .. directional scan or probes would change ????? to "ship type/name" and eyes-on would change it further to include pilot name with ship type/name in hover text. But how is "effortless intel" an issue. What reason is there to change it other than some irrational hate of it being "free". Many things in the game are free. Contact watchlists, viewing sov indexes, map statistics. Hell, even probes are now able to be launched in a predetermined pattern and launch all 8 at the same time. Compare that to years ago when you had to fly between safes, manually placing them.
I don't subscribe to this idea that a mechanic being automatic makes it a bad thing. I'm for changes which make EVE more fun, and I just don't think replacing local = fun. Most people will find it a pain in the ass. It's going to be near impossible to balance during testing and the end result is likely to be that cloakers get to more easily gank while everyone else has a new chore added for no gain.
To me, it just seems like a change to satisfy some hatred of local, rather than being something to improve the game. There are several hundred things I think could be improved which would improve overall game experience, and this is not one of them. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1998
|
Posted - 2013.12.09 12:24:00 -
[11] - Quote
Roime wrote:James Amril-Kesh wrote:Roime wrote:James Amril-Kesh wrote:Roime wrote:Also only trolls defend local without giving any reasons.
Local is obviously not relevant to PVE or PVP, but maybe for shitposting and ASCII. Just because you didn't read the reasons doesn't mean they weren't given, several times, in this thread and in threads previous. Now if you actually have an argument to put forth, we'd like to hear it. Just because you typed something on the forums doesn't mean that any reasons were given Now if you actually have an argument for keeping local, we'd like to hear it. So you didn't feel like reading. That's too bad for you then. Guess we won't include you in the discussion. Yes I read, no arguments have been presented FYI "I want to rat in perfect safety in nullsec becausebecause" isn't an argument If that's all you read, then you are clearly not reading. Noone has suggested perfect safety, and local does not provide this in any way. The whole idea seems to be a pointless change for some irrational hate of local. It's not an improvement to the game for the majority of people. The only people benefiting would be cloakers who want to gank PVE pilots with great ease (and they should just reship into interceptors). So far the only real reason for the change is "because local is free, waaah". Seems like a completely pointless waste of time that could be better spent elsewhere to me. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1999
|
Posted - 2013.12.09 16:22:00 -
[12] - Quote
Roime wrote:Quote:If that's all you read, then you are clearly not reading. Noone has suggested perfect safety, and local does not provide this in any way. The whole idea seems to be a pointless change for some irrational hate of local. It's not an improvement to the game for the majority of people. The only people benefiting would be cloakers who want to gank PVE pilots with great ease (and they should just reship into interceptors). So far the only real reason for the change is "because local is free, waaah". Seems like a completely pointless waste of time that could be better spent elsewhere to me Local provides perfect safety. You rat aligned, and warp to pos/station/safe immediately when someone enters local. Perfect safety without any input from the ratter. In the same way local provides perfect intel about fleet movements without any input from the scout. That's really strange. I swear that when I rat/mine, I in fact do have to tell my character to warp to locations. "No input" I don't think is what you mean. What you mean is we have an automatic indicator which we have to watch and act upon, and if we are well prepared and quick to act we can reduce our risk to minimal levels.
In short mate, local provides us intel which we must act upon to actually gain us anything, and it does it equally for everyone in k space. On it's own it does absolutely **** all. What you are complaining about is that most people in null are smart enough to avoid your dumb ass when you come out trying to get some easy ganks. Do you really think that will change? If they replace local, it won't be replaced with something that leaves an inherent risk that we can't avoid, so we'll still avoid you, you'll still get no kills and you'll continue to cry about it.
And if you hate things in game that are "free", why are you not complaining about contact watch lists, map statistics, sov space indices and automatic anomaly scans (just to name a few)? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
1999
|
Posted - 2013.12.09 16:37:00 -
[13] - Quote
Xuixien wrote:James Amril-Kesh wrote:Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react. If you're aligned you warp instantly. All you have to do is click "warp" when anything appears on your Overview. If you can't react fast enough, well, I guess you're **** out of luck. Note: A covops ship can fly into you and bump you before showing up in your overview.
EDIT: now realising you probably haven't read as far as that response yet :p The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2000
|
Posted - 2013.12.09 16:55:00 -
[14] - Quote
I was wondering how long it would take Nikk to present his idea.
I still maintain my view though Nikk. While it sounds great on paper to provide it as an effort based mechanic, in practice it would be incredibly unbalanced and need a lot of other mechanics to change, and would result in no actual gain for the game. It would be different, not better.
Providing alliances/corps with intel would be heavily unbalanced as defending alliances would gain an intel advantage over attacking alliances.
A lot of "solutions" get posted, but other than cloakers who want easy ganks and this irrational thought that automatic = bad, nobody has actually managed to provide any reasoning for why EVE would be improved with this change. What is the actual problem you are trying to resolve? How is adding more effort for less gain a way to make a game more fun? And why are there so many other "free" intel sources that you don't care about? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2001
|
Posted - 2013.12.09 17:17:00 -
[15] - Quote
Nikk Narrel wrote:Lucas Kell wrote:I was wondering how long it would take Nikk to present his idea.
I still maintain my view though Nikk. While it sounds great on paper to provide it as an effort based mechanic, in practice it would be incredibly unbalanced and need a lot of other mechanics to change, and would result in no actual gain for the game. It would be different, not better.
Providing alliances/corps with intel would be heavily unbalanced as defending alliances would gain an intel advantage over attacking alliances.
A lot of "solutions" get posted, but other than cloakers who want easy ganks and this irrational thought that automatic = bad, nobody has actually managed to provide any reasoning for why EVE would be improved with this change. What is the actual problem you are trying to resolve? How is adding more effort for less gain a way to make a game more fun? And why are there so many other "free" intel sources that you don't care about? Better is a rather subjective term in your use of it. Your frequently presented ideas, by contrast, result in easier play. Dumbed down would be a fair description, since it requires less thought and effort to play, afterwards. That is not better, in my opinion. Competition is defined by effort, and by suggesting less be necessary, you remove competition itself by the same amount. My "frequently presented ideas" is the addition of an AFK timer, to ensure players have to be at their PC to play the game. How exactly is that "dumbed down"?
Competition would not change. They are not going to add a system which stops a PVE player being able to avoid combat. So no matter what system they put in place, PVE players will still be able to do exactly what they do now, and avoid PVP. What you want is for that to involve a bunch of trivial button presses and alts. Adding pointless effort does not add competition, it's simply removes fun. People would have to spend more time and effort pushing a bunch of scanning buttons and less time actually enjoying the game.
Also, did you complain about the scanning changes yet? Since they removed effort considerably now you can launch your probes in a preset pattern and don't need to scan down gravs. Surely that's a reduction in effort, thus a reduction in competition? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2002
|
Posted - 2013.12.09 19:05:00 -
[16] - Quote
Xuixien wrote:Lucas Kell wrote:Xuixien wrote:James Amril-Kesh wrote:Yeah, I'm sure that'll help when a bomber will be able to decloak, lock, and point faster than I can react. If you're aligned you warp instantly. All you have to do is click "warp" when anything appears on your Overview. If you can't react fast enough, well, I guess you're **** out of luck. Note: A covops ship can fly into you and bump you before showing up in your overview. EDIT: now realising you probably haven't read as far as that response yet :p 1) Enter site. 2) Move off warp in. 3) Align to celestial. If a covops is able to catch up to you and bump you, they probably deserve the kill. Firstly, what site are you doing that you can just fly off forever and stay in range. Secondly, you realise a cloaker could align to the same celestial, bookmark, warp to celestial then back to BM at 100km and be in front of your target. Thirdly, covops cloakers can get mighty fast. Fourthly, that only works for combat anoms, since gravs don't warp you to a warp-in, plus in a grav you'd have to be within 25km of a rock.
Learn game mechanics before you try to be a smartass maybe? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2002
|
Posted - 2013.12.09 19:13:00 -
[17] - Quote
Xuixien wrote:And I pointed out that there's already a group of players who rat under those conditions ("those conditions" being no Local and the possibility that there's a cloaky right next to you) - and they do just fine. You see in NullSec people whine about AFK cloakers and various "risks". In WH's you just assume there's already someone watching you. When you rat... you rat aligned to a safe. Or rather, at least I do. I've had Stealth Bombers and Proteui decloak next to me, but because I'm paying attention, I just click "warp" and off I go. My cursor is always on that warp button - or the DScan button.
When I shoot Sleepers, I have a very minimal need to take my cursor off the warp button - the only time I do is when I target a queue of like 8 Sleepers. But then I select my warp out point and the cursor goes back over the warp button. To shoot the next sleeper after the previous one has died.... wait for it... just hit the hotkey your weapons are set to. They will automatically activate on the next target you have in your queue... no need to click it if it's already targeted.
I'm sorry for your confusion. It's my fault for not elaborating more. Yes, and you farm sleepers in omnitanked PVP fit ships, since they are designed for that. You omni tank null rats and you're going to find yourself on fire pretty quick. Which means people know exactly what PVE players will be tanked for. Not to mention mining being something that some people tend to do as well, making it pretty hard to stay aligned and avoid a cloaky bump followed by a swift death.
Let's also mention that WH's see next to zero traffic, especially when you seal them off, which a lot of people do.
TL;DR WH space != null sec. Stop comparing. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2004
|
Posted - 2013.12.09 19:22:00 -
[18] - Quote
Xuixien wrote:Is there some reason you can't change your alignment to keep the rats in range? Nope, but generally if you are going to keep the rats in range then you are going to be keeping the entry point in range too. In order for a cloaker to not be able to catch you and bump you, you must be travelling away from the entry point faster than their cloaked ship can travel, which is pretty damn quick if they are designed for it.
Xuixien wrote:Then use off-grid safe, or to a POS, for your alignment?
I mean come on dude, really... use your brain a bit. Oh yeah, because it's so hard to get around that by generating your own safe, or using a initial bounce to give yourself a clean trajectory through your targets path to a celestial. I can dig out paint and spend 60 seconds drawing you a diagram if you can't figure it out. Plus, a POS is at a moon... Which is a celesital. Just wow at the genius level stuff coming out here.
Xuixien wrote:Maybe, but they don't have a MJD to jump 100km across a site. You can use the MJD to change your position in the site and then align. Now, I already know what you're gonna say, so I'll just nip that in the bud right now: You're not using the MJD to "get away" from someone when they decloak... you're using the MJD pro-actively (and not re-actively) to change your position to frustrate and deter any cloaky who may be there. See the first bit. No matter wherre you end up, you can easily generate bookmarks to get around your target. Were you around in the old days of probing?
Xuixien wrote:OH NOES MY RETRIEVER. So either this is an admission that miners are dead or you are saying that exhumers should simply not be used and we should just treat retrievers as expendable. Yeah, because what we want is mine with a ****** yield and fill killboards with miner kills so people know exactly where to go. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2007
|
Posted - 2013.12.09 19:29:00 -
[19] - Quote
Xuixien wrote:Nope, I actually farm in a PvE mission fit Drake. This explains a LOT.
Xuixien wrote:Okay then don't. Don't omnitank? We don't, which is exactly the problem i was pointing out.
Xuixien wrote:Whether PvE fit or PvP fit you can already pretty accurately guess what the resistance of hole of any given ship is. And if they're tanked for a damage profile that their ship is not natively designed to tank against (ie a Raven farming Sansha) then it's not gonna matter what you shoot at them, because even their hole will only be about 10% lower than all their other resists. There are a variety of ways to fit ships to change out resists, and only a finite combination of ammo types with varying DPS. An oimnitanked ship is going to be fairly balanced across the board, so yes, it doesn't matter what you shoot at them. Which is why you being in WH space get an advantage. In null you will have larger resist gaps, meaning a quick look up on dotlan and you can swap out your ship for whatever you need to be strong against PVE players in that area.
Xuixien wrote:Well there are literally thousands of people mining in the most dangerous place to mine these days: HiSec. Erm... no. Just no.
Xuixien wrote:There are many areas in NullSec that see next to zero traffic as well, and you can "seal off" NullSec systems too. Look at dotlan statistics, you'll see that WH space is literally dead compared to all other types of space. And you can shut down stargates in null? How exactly do you manage that oh mighty master of EVE mechanics.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 19:51:00 -
[20] - Quote
Xuixien wrote:You realize that it's not impossible to generate a safespot that is in fact not in alignment to a celestial from a given position....?
Dude you are just bad. Seriously guy, I'm gonning to have to stop responding to everything you write because it's just getting dumber. So let's see, do I know you can make a random safe not aligned between celestials? Of course. I also realise that no matter where your safe is in a system, I could still generate a bookmark to give me a trajectory that would land me in your path. It's not even difficult to do.
Seriously you need to learn a thing or two about the game mechanics.
Xuixien wrote:Look, if someone really wants you dead that bad, you're dead. But most roaming gangs are not going to put that much effort to catch a difficult target - especially when every second they hang around waiting for their scout to get tackle is a second closer to getting discovered and blobbed. You don't seem to understand how ratting and PvP works.[/quote[Sure I do. The PVP player wants to kill the ratter for an easy KB pad. If he needs to generate a couple of bookmarks (which in fact takes very little time) he can and will. You are saying this like it would be a chore to do. Anyone that's half competent could knock out a trajectory in a very short time.
[quote=Xuixien]You realize that the yield between T1's and T2's doesn't justify the cost of T2's, right? Like, the difference isn't really that big. Really? Please, enlighten me on all your mining knowledge. You seem to be such an expert, and I've only been mining for like, you know, ever and all that. Enlighten me on how you work out that it doesn't justify the cost? Seeing that a hulk gets a 15% bonus and costs 210m, that means it buys itself entirely every 1.4b you mine just in extra yield, which really is not that much.
Seriously, I get that you want to argue and you fly your little drake around your wormhole screaming "no local, yay", but you seem to know next to nothing about the game mechanics. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 19:58:00 -
[21] - Quote
Xuixien wrote:You do realize that with the exception of Minmatar and a very small number of Caldari ships, most ships have fixed damage type, right? Like if I'm in an Enyo there's really no way I'm going to "swap my loadout" to hit that Raven's EM hole... lol come on dude, you're embarrassing yourself. I'm sorry, what? Did you just say "a very small number of Caldari ships"? Do you really think there's just a single type of missile?
And while you could easily swap ships, why would you not swap your fit on an Enyo? You realise that it being Gallente doesn't mean you can't fit it with autocannons and load it with EM. If someone has a 40% EM resist and a 90% thermal/kinetic resist, you'd be better off loading it out with EM autocannons and ignore the 10% hybrid bonus you get.
Xuixien wrote:I believe you originally said "seal off", not "shut down" - don't try to change your words around on me, boy. :) And you can indeed "seal off" areas in NullSec, it's called a gatecamp with bubbles. Uhh genius... it was in comparison with WH space... In WH space you know you can collapse all of the wormholes right? If you've got a static, you'll need to keep that but can dump it somewhere empty. Most sensible people farming in WHs though pick a hole with no statics to farm in so they can seal it entirely. A few bubbles doesn't stop a faster cloaker coming in. It also does not stop a covert cyno.
Xuixien wrote:"Waaaah, don't make EVE harder, I don't want to spend too much effort also I don't want to lose ships." Actually it's "don't give us a bunch of trivial **** to do just to make a cloakers ganks easy", while yours appear to be "'I know very little about EVE, let me demonstrate...".
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 20:03:00 -
[22] - Quote
Xuixien wrote:Lucas Kell wrote:So let's see, do I know you can make a random safe not aligned between celestials? Of course. I also realise that no matter where your safe is in a system, I could still generate a bookmark to give me a trajectory that would land me in your path. It's not even difficult to do. There's a difference between "can be done" and "will be done in a high enough frequency to be statistically relevant". While I can see someone generating bookmark to give a trajectory on, say, a ratting carrier that's aligned between two celestials... I do not see anyone except the most desperate doing so to kill a Raven or something. It will be done in a high enough frequency to be statistically relevant. it's not a difficult task. You seem to be treating it like a PVPer would need to go out of his way to do it. He wouldn't, it's REALLY easy to do. We in fact used to have to do it to probe people down, since you can to drop probes while at locations around your target, you couldn't move them using the map like you can now.
Not everyone is as bad at EVE as you bro.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 20:27:00 -
[23] - Quote
Xuixien wrote:Please tell me how many Caldari ships get a general bonus to missile damage rather than a bonus to missile kinetic damage. (ProTip: You're better off firing kinetic missiles if you're kinetic bonused than you are firing EM missiles at a ship with a small EM hole. But this is really technical PvP type stuff and I don't expect someone who can't even figure out how to rat while aligned to understand.  ) Oh OK. So in your weird math, please explain to me why a kinetic missile with a bonus does better than an EM missile against a target with 90% kin/40% EM resists. Seriously, if you've got some magic way that's better I'd be interested in knowing.
Xuixien wrote:You are really, really reaching now. LOL. Pointing out you're serious lack of EVE knowledge is reaching?
Xuixien wrote:Do you know what kind of damage unbonused AutoCannons get? Like 100. And that's paper DPS, not applied DPS. (ProTip: Applied DPS of unbonused ACs sucks). You'd be better off using Void in your example. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. L2P. Really, L2P.
Xuixien wrote:And? Having Local isn't going to save you from a Covert Cyno. You should stop posting. Uhh no, but local lets you know there's someone about. You are implying that WH having no local proves that it would work in null. You are wrong. You are in fact completely wrong. You seem to barely have a basic understanding of EVE mechanics. And literally every post you are just digging deeper and deeper by spewing out more and more completely wrong information. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 20:31:00 -
[24] - Quote
You realise us pointing out that you are in fact an artard is not tears right? Oh maybe you don't. I mean you don;t know how most of EVE works, so how should I expect you to understand the community.
And no matter what they put in, it will change nothing. It will at most be what we have no with buttons to push. There's no way CCP are just going to dump local and open PVE players up to masses of ganking. What we are complaining about is they are going to waste time putting in a completely pointless change when there are literally hundreds of other mechanics that need work and would provide actual benefits to the game. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 20:41:00 -
[25] - Quote
Xuixien wrote:Lucas Kell wrote:You realise us pointing out that you are in fact an artard is not tears right? Oh maybe you don't. I mean you don;t know how most of EVE works, so how should I expect you to understand the community. You're so mad and I'm enjoying every second of it. By all means, continue to sperge for me on the forums.  Lol, if that's honestly what you need to believe to get you through you day, go right ahead buddy. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 20:57:00 -
[26] - Quote
James Amril-Kesh wrote:That post was pretty ironic too. "I'm going to accuse him of insulting instead of making arguments, so I can insult instead of making arguments." Meh, ignore him. It's some pathetic loser with less than a basic understanding of EVE mechanics desperately trying to make himself feel better by trolling. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 20:58:00 -
[27] - Quote
James Amril-Kesh wrote:But go ahead and claim victory. We both know this argument came to an end because you continually obfuscated the issue until someone slipped up on such an exceedingly minor detail. You've been wrong this entire time and we've been doing nothing but rebutting every single point you've made. Someone slipped up on a detail? The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 21:08:00 -
[28] - Quote
James Amril-Kesh wrote:Possibly. I'm not bothering to check who was actually right or who said what on the autocannons thing, but it's really ridiculously unimportant to the actual discussion at hand. Oh, that's easy. I mention you could swap ship to target someone's resist gap. He stated you couldn't do anything but Kin/therm on an Enyo. I pointed out that while an Enyo receives a bonus to hybrids, there's no reason you couldn't refit it with autocannons if you needed to exploit an EM hole for example. With the mobile depot, you could carry everything you need as easily as you carry ammo.
I don't think he understand that the tiny bonus you get is sometime not worth it if the resist gap is there. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 21:13:00 -
[29] - Quote
Xuixien wrote:James Amril-Kesh wrote:Possibly. I'm not bothering to check who was actually right or who said what on the autocannons thing, but it's really ridiculously unimportant to the actual discussion at hand. Basically that other guy said that removing Local would be OP because PvPers can put AutoCannons on Enyos to shoot into resistance holes and this was somehow related to how you omnitank in a WH. (Let's nevermind the fact that if you're in a PvE fit and you're caught by a PvPer you're dead regardless of your resistance profile, mmmkay.) Uh not quite. You realise people can in fact read back and realise this is total nonsense right? The original point was that WH space is not the same as null as WH space you omnitank and null you don't, so PVP pilots will take a ship suited to combating the resist gaps left by the rats in the area. You then raised the enyo as an example of a ship as it can only fire therm/kinetic if you use it's racial guns. I pointed out you don't have to use racial guns and can in fact fit any type of gun if the situation calls for it.
Just because you are too dumb to think outside the confines of your ship bonuses does not mean that's the best way. You clearly have a LOT to learn about EVE bro.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 21:22:00 -
[30] - Quote
Xuixien wrote:Lucas Kell wrote:]Uh not quite. You realise people can in fact read back and realise this is total nonsense right? The original point was that WH space is not the same as null as WH space you omnitank and null you don't, so PVP pilots will take a ship suited to combating the resist gaps left by the rats in the area. You then raised the enyo as an example of a ship as it can only fire therm/kinetic if you use it's racial guns. I pointed out you don't have to use racial guns and can in fact fit any type of gun if the situation calls for it.
Confirming that resistance profiles are very relevant to a discussion about Local. All the time you are convinced that WH space and null are similar for PVE, they are. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 21:54:00 -
[31] - Quote
Xuixien wrote:Your arguments at this point is basically summed up as: "NullSec needs Local because we have resistance holes and stuff. People might put AutoCannons on their Enyos." Because apparently the only difference between a PvP ship and a PvE ship is it's resistance profile.
(Because let's nevermind the fact that if a dude in a WH can get 86% resists across the board and still do enough DPS to kill Sleepers, the strongest NPCs in the game, then a nullratter can do it, too.) Thank god you are here. All these years and it turns out all we needed was some noob with barely any understanding of the game to tell us how to play. Thank you for sharing your genius with us. I'll fit me out an omni drake and go get myself exploded in a sanctum.
You're an idiot. You've manage to survive a few nub level sleeper sites and now you think you're some kind of expert on game mechanics. Null does not work the same way as WH space. That is a simple fact. No matter how many times you try to snip out little bits of conversation and write "lol, confirmed blah blah blah" that fact will never change. You are simply making yourself look like a fool by talking about things you clearly know nothing about. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 21:58:00 -
[32] - Quote
Xuixien wrote:I never claimed to be an expert about anything. But when it comes to EVE Online, I am pretty damned close.  I imagine you believe that to be true. I pity you. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 22:13:00 -
[33] - Quote
Nikk Narrel wrote:James Amril-Kesh wrote:Xuixien wrote:So what do resistance profiles have to do with Local then? As I explained to you several times already, they're one (1), of several (multiple; more than one) factors which explain why wormhole dwellers get along just fine without local, and why null ratters wouldn't. Wait.... Are you suggesting that null ratters have different ships available to them? For some reason, they cannot duplicate, or would refuse to duplicate, the across the board resist profile that was described previously as an omni-tank? I simply seek clarification here, in order to better understand how this could support, in part as you say, why null and WH space cannot be compared here. Sleepers do omni damage, meaning you omni tank. Null rats do specific damage so you tank to those resists. In order to achieve a meaningful level of income from null rats you have to take on pretty large groups, so if you omnitank, you'll generally struggle, unlike in WH space, where they are worth so much isk that you can easily group up and make more per person than solo null ratters.
PvP generally suits better to omnitank if you don't know exactly what you will face, so if you are in WH space, you are naturally tanked for PvP. If you are in null space you will be specific tanked, so it will be easier to attack your weaknesses.
This is just one of the many reasons that WH space and null are not the same, and thus can;t be treated in exactly the same way. So when people suggest "oh just remove local and replace it with nothing, it works for wormholes", they are being ********. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 22:24:00 -
[34] - Quote
Xuixien wrote:Hey according to James all you need to do to fend off attackers is to have an omnitank... so why not just omnitank your ship in the first place and not risk losing it?
Also if you have to put in so much work to make ratting in nullsec "meaningful" - why do it? You'd lose an omnitank to the rats if you took on the ones you need to make reasonable income.
And we do it because we like it. You like flying your little drake and pretending you're uber. We all like different things. Get over it.
And like we've pointed out several times onmitank is ONE of the MANY things that make WH space different. So no, it's not "all you need", but it bloody well helps. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 22:25:00 -
[35] - Quote
Xuixien wrote:James Amril-Kesh wrote:Xuixien wrote:James Amril-Kesh wrote:"It'll be possible to rat safely in nullsec if you fit an omni tank, rat aligned, constantly watch overview without blinking ever and also reselecting your warpout point every time you target more rats, bring friends to rat with you, pray the pirates hunting you won't just decloak and point as soon as a rat points you, and pray they won't just bump you off alignment."
Yeah, sure. That's an awful lot of hoops to jump through. You do realize the entire point was that at this point I could make more ISK in highsec, much more safely, with considerably less effort. So you've driven everybody with an ounce of sense out of ratting in nullsec. If you're going to stick to HiSec because you're so very afraid of losing a ship... then you deserve the boredom and isolation that HiSec brings, and when it drives you to quitting EVE, good riddance, the community has enough whiny and entitled carebears - we won't miss one more. I'd love for you to explain to me why less isk for more effort is better than more isk for less effort. I eagerly await your reply. I eagerly await you displaying the ability to not lie and misconstrue my points. Pot, meet kettle.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 22:30:00 -
[36] - Quote
Xuixien wrote:Lucas Kell wrote:You'd lose an omnitank to the rats if you took on the ones you need to make reasonable income. So what you're saying is, if I had 0/90/90/0 tank, cool, but if I had like 85/85/85/85, I'd die? Uh. Lucas Kell wrote:You like flying your little drake and pretending you're uber. I'm not the best, dude. I'm just better than you. Get over it.  LOL You clearly know **** all about EVE bro. You are basically turning around and stating that well known facts that have been facts since before you even started playing are in fact not true. Seriously, L2P.
I'll give you one thing, you keep me steadily laughing, though it's now starting to feel like I'm laughing at a disabled kid.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 22:34:00 -
[37] - Quote
Xuixien wrote:*whisper whisper* if a PvE boat is caught by PvPers it's dead regardless of it's resistance profile... Not true. Not even remotely.
Though since your "PVE boat" is a drake, it's understandable why you'd think that. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2009
|
Posted - 2013.12.09 22:35:00 -
[38] - Quote
Xuixien wrote:Lucas Kell wrote:Xuixien wrote:Lucas Kell wrote:You'd lose an omnitank to the rats if you took on the ones you need to make reasonable income. So what you're saying is, if I had 0/90/90/0 tank, cool, but if I had like 85/85/85/85, I'd die? Uh. Lucas Kell wrote:You like flying your little drake and pretending you're uber. I'm not the best, dude. I'm just better than you. Get over it.  LOL You clearly know **** all about EVE bro. You are basically turning around and stating that well known facts that have been facts since before you even started playing are in fact not true. Seriously, L2P. I'll give you one thing, you keep me steadily laughing, though it's now starting to feel like I'm laughing at a disabled kid. Yeah bro! You're dumb, bro. I'm just laughing at you, bro! Awww how sweet. The "I know you are so what am I" defense. Haven't seen that for a long time. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2010
|
Posted - 2013.12.09 23:16:00 -
[39] - Quote
Nikk Narrel wrote:Victoria Sin wrote:Without local, nobody would be able to earn enough in null to make being there worthwhile and in case you've forgotten, null is where the base of the T2 production pyramid is. This is an assumption, that I refuse to support without logical reasoning or valid evidence. In the many debates I have seen on this topic, not one bit of convincing foundational evidence has been provided, or logic that was soundly beyond convenience of the moment. I get that players are used to local, and they are sometimes fearful of change. I believe this is why local has persisted in this form for this long, CCP is being VERY careful how they do this. If there were no local, and no replacement, which is what... I forgotten their name, and cba to look is suggesting then ratting would become an extreme sport in local. That's pretty much what's been spoken about for the past billion pages or so since the troll started up. I should hope even you could see why that would be the case. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |
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